Devlog – 1.1

Welp, I realized my devlog last week failed to, uh, include any actual updates. This is some of the work I’ve done so far over the last couple months as I’ve learned new tools and skills.

I’m still working through this awesome ARPG GMS2 course, so there’s that. (Last I checked, I was at 40%!). Luckily, it’s probably about 70-80% of what I need to rig the demo, though I’m sure the rest will be a right-pain-in-the-butt.

I’ve found GMS2 pretty easy to use – I totally grok finite state machines and scripting object behaviors, and it manages all of the crap I’m not good at, like actually managing resources and the nitty-gritty stuff. I still have a hard time with, say, recursion and more complex behaviors, but there’s a ton of scripts freely-shared by the community and lots and lots and lots of great tutorials.

(throwing the rest behind a Read More tag because there’s a lot!)

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Devlog 1 – for As-Yet-Untitled Game

Heyoo! I started building a video game.

I’m doing it the old-fashioned way: signing up for crap-tons of Udemy classes about various topics (how to use the game maker engine, pixel art, animation, and music composition) while also playing around with different ideas and game mechanics.

All I know is I’m building a quirky retro sci-fi LoZ: Link’s Awakening-type of ARPG, but that’s…all.

For now, this is probably going to be tracking my progress with the different courses and as I work on my first demo, but hopefully, over time, that will turn into something cool.

Catch ya on the flip side, friendos.